VOXROSTER
CodexFactionsOrksZodgrod Wortsnagga

Zodgrod Wortsnagga

M6"
T5
SV5+
W5
LD7+
OC1

Composition & Wargear

Zodgrod Wortsnagga
Equipped Da Grabzappa, Squigstoppa

Ranged Weapons

WeaponRangeABSSAPD
Squigstoppa 12"15+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Da Grabzappa Melee52+ 7-22

Abilities

Super Runts Datasheet

While this model is leading a unit: - Models in that unit have the Scouts 9" ability. - Each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll. - Each time an attack targets that unit, subtract 1 from the Wound roll.

Special Dose Datasheet

While the Waaagh! is active for your army, add 6" to the Move characteristic of models in this model’s unit.

Leader Datasheet

This model can be attached to the following unit: - Gretchin

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.