VOXROSTER
CodexFactionsOrksBeast Snagga Boyz

Beast Snagga Boyz

Beast Snagga Boy
M6"
T5
SV5+
W1
LD7+
OC2
Beast Snagga Nob
M6"
T5
SV5+
W2
LD7+
OC2

Composition & Wargear

9-19× Beast Snagga Boy
Each model one of: Close combat weapon, Thump gun (max 1) / Beast Snagga Boy
Beast Snagga Nob
Equipped Power snappa

Ranged Weapons

WeaponRangeABSSAPD
Thump gun 18"D35+ 602
Slugga 12"15+ 401
Slugga 12"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee23+ 501
Choppa Melee33+ 5-11
Power snappa Melee43+ 7-12

Abilities

Monster Hunters Datasheet

Each time a model in this unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll.

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).