VOXROSTER
CodexFactionsOrksNobz on Warbikes [Legends]

Nobz on Warbikes [Legends]

M12"
T6
SV4+
W4
LD7+
OC2

Composition & Wargear

Nobz on Warbikes
Equipped Twin dakkagun, Power stabba

Ranged Weapons

WeaponRangeABSSAPD
Twin dakkagun 18"35+ 501
Slugga 12"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Power stabba Melee34+ 8-12
Choppa Melee33+ 5-11
Big choppa Melee33+ 7-12
Power klaw Melee34+ 9-22
Killsaw Melee24+ 12-32
Close combat weapon Melee33+ 501

Abilities

Drive-by Krumpin' Datasheet

Each time this unit Consolidates, each model in this unit can move up to 6" instead of up to 3".

Speed Freeks Mob Datasheet

If a model from your army with the Leader ability can be attached to a Warbikers unit, it can be attached to this unit instead.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.