Squighog Boy
M10"
T7
SV4+
W3
LD7+
OC2
Composition & Wargear
1× Squighog Boy
Equipped Stikka
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Stikka (ranged) | 9" | 1 | 5+ | 5 | -1 | 2 |
| Saddlegit weapons | 9" | 1 | 4+ | 3 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Stikka (melee) | Melee | 3 | 3+ | 5 | -1 | 2 |
| Squig jaws | Melee | 3 | 4+ | 6 | -1 | 2 |
Abilities
Anti Core
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.
Lance Core
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.
Assault Core
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).