Painboy
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| ’Urty syringe | Melee | 1 | 3+ | 2 | 0 | 1 |
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
Abilities
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds.
This model can be attached to the following units: - BOYZ - BREAKA BOYZ - BURNA BOYZ - LOOTAS - NOBZ - TANKBUSTAS
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
Once per battle, in your Command phase, if the bearer is leading a unit that is below its Starting Strength, you can return up to D3 destroyed Bodyguard models to that unit.
Designer’s Note: Place a Grot Orderly token next to the unit, removing it once this ability has been used.