VOXROSTER
CodexFactionsOrksMorkanaut

Morkanaut

M8"
T12
SV3+
W20
LD7+
OC8

Composition & Wargear

Morkanaut
Choose one Wargear Klaw of Mork (max 1) / Kustom mega-zappa (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Kustom mega-zappa 36"D6+35+ 10-2D6
Kustom mega-blasta 24"35+ 9-2D6
Rokkit launcha 24"D35+ 9-23
Twin big shoota 36"35+ 501

Melee Weapons

WeaponRangeAWSSAPD
Klaw of Mork - strike Melee43+ 18-36
Klaw of Mork - sweep Melee123+ 8-12

Abilities

Clankin’ Forward Datasheet

Each time this model makes a Normal, Advance or Fall Back move, it can move over enemy models (excluding MONSTER and VEHICLE models) and terrain features that are 4" or less in height as if they were not there.

Big an’ Shooty Datasheet

Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Damaged: 1-7 Wounds Remaining Ability

While this model has 1-7 wounds remaining, subtract 4 from this model’s Objective Control characteristic, and each time this model makes an attack, subtract 1 from the Hit roll.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.