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CodexFactionsOrksKaptin Badrukk [Legends]

Kaptin Badrukk [Legends]

M6"
T5
SV3+
W6
LD7+
OC1

Composition & Wargear

Kaptin Badrukk [Legends]
Equipped Choppa, Da Rippa

Ranged Weapons

WeaponRangeABSSAPD
Da Rippa - standard 24"35+ 7-22
Da Rippa - supercharge 24"35+ 8-33
Slugga 12"14+ 401

Melee Weapons

WeaponRangeAWSSAPD
Choppa Melee62+ 5-11

Abilities

Flashiest Gitz Datasheet

While this model is leading a unit, each time a model in that unit makes a ranged attack, you can re-roll the Hit roll.

Ded Glowy Ammo (Aura) Datasheet

While an enemy INFANTRY unit is within 6" of this model, subtract 1 from the Toughness characteristic of models in that unit.

Leader Datasheet

This model can be attached to the following unit: - Flash Gitz

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).