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CodexFactionsOrksBig Mek with Kustom Force Field [Legends]

Big Mek with Kustom Force Field [Legends]

M6"
T5
SV4+
W4
LD7+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Slugga 12"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Choppa Melee43+ 5-11

Abilities

More Dakka Datasheet

While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.

Kustom Force Field Datasheet

While this model is leading a unit, models in that unit have a 5+ invulnerable save against ranged attacks. Once per battle, at the start of any phase, this model can overcharge its kustom force field. If it does, until the end of the phase, this invulnerable save is improved to 4+.

Leader Datasheet

This model can be attached to the following units: - BOYZ - BURNA BOYZ - LOOTAS - NOBZ - TANKBUSTAS

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Grot Helper Datasheet

Once per battle, the bearer can overcharge its kustom force field one additional time. Designer’s Note: Place a Grot Helper token next to the bearer, removing it once this ability has been used.