Burna Boyz
M6"
T5
SV5+
W1
LD7+
OC1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Burna | 12" | D6 | N/A | 4 | 0 | 1 |
| Big shoota | 36" | 3 | 5+ | 5 | 0 | 1 |
| Kustom mega-blasta | 24" | 3 | 5+ | 9 | -2 | D6 |
| Rokkit launcha | 24" | D3 | 5+ | 9 | -2 | 3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Cuttin’ flames | Melee | 2 | 4+ | 4 | -2 | 1 |
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
Pyromaniaks Datasheet
Each time a model in this unit makes a ranged attack with a burna that targets an enemy unit within 6", re-roll a Wound roll of 1. If the target of that attack is also within range of an objective marker, you can re-roll the Wound roll instead.
Waaagh! Core
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.