Warboss
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin slugga | 12" | 2 | 5+ | 4 | 0 | 1 |
| Kombi-weapon | 24" | 1 | 5+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Attack Squig | Melee | 2 | 4+ | 4 | 0 | 1 |
| Big choppa | Melee | 5 | 2+ | 8 | -1 | 2 |
| Power klaw | Melee | 4 | 3+ | 10 | -2 | 2 |
Abilities
While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
While the Waaagh! is active for your army, add 4 to the Attacks characteristic of this model’s melee weapons.
This model can be attached to the following units: - BOYZ - BREAKA BOYZ - NOBZ
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with: - One or more of its [CLOSE-QUARTERS] weapons. - One or more of its other ranged weapons.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.