VOXROSTER
CodexFactionsOrksStompa

Stompa

M10"
T14
SV2+
W30
LD6+
OC12

Composition & Wargear

Stompa
Choose one Wargear Deffkannon (max 1) / Mega-choppa (max 1) / Supa-gatler (max 1) / Supa-rokkits (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Deffkannon 72"3D65+ 14-3D6
Supa-gatler 24"205+ 7-12
Supa-rokkits 100"D65+ 12-3D6+2
Big shoota 36"35+ 501
Skorcha 12"D6N/A 5-11
Twin big shoota 36"35+ 501

Melee Weapons

WeaponRangeAWSSAPD
Mega-choppa - strike Melee63+ 24-510
Mega-choppa - sweep Melee183+ 10-23

Abilities

Damaged: 1-10 Wounds Remaining Datasheet

While this model has 1-10 wounds remaining, subtract 6 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Waaagh! Effigy (Aura) Datasheet

While a friendly ORKS unit is within 12" of this model, each time you take a Battle-shock test for that unit, add 1 to that test.

Stompin’ Forward Datasheet

Each time this model makes a Normal, Advance or Fall Back move, it can move over models (excluding Titanic models) and terrain features that are 4" or less in height as if they were not there.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).