Warphead [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin dakkagun | 18" | 3 | 5+ | 5 | 0 | 1 |
| Burna | 12" | D6 | N/A | 4 | 0 | 1 |
| Big shoota | 36" | 3 | 5+ | 5 | 0 | 1 |
| Rokkit launcha | 24" | D3 | 5+ | 9 | -2 | 3 |
| ’Eadbanger | 24" | 1 | 4+ | 6 | -3 | 1 |
| Eyez of Mork | 18" | D6 | 5+ | 8 | -3 | 2 |
| Kombi-weapon | 24" | 1 | 5+ | 4 | 0 | 1 |
| Kustom mega-blasta | 24" | 3 | 5+ | 9 | -2 | D6 |
| Kustom mega-slugga | 12" | D3 | 5+ | 8 | -2 | D6 |
| Kustom shoota | 18" | 4 | 5+ | 4 | 0 | 1 |
| Saddlegit weapons | 9" | 1 | 4+ | 3 | 0 | 1 |
| Shoota | 18" | 2 | 5+ | 4 | 0 | 1 |
| Shokk attack gun | 60" | D6+1 | 5+ | 9 | -4 | D6 |
| Snazzgun | 24" | 3 | 5+ | 6 | -1 | 2 |
| Traktor blasta | 36" | 1 | 5+ | 10 | -2 | D6+1 |
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
| Grot blasta | 12" | 1 | 4+ | 3 | 0 | 1 |
| Rokkit pistol | 12" | 1 | 5+ | 9 | -2 | 3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Squig jaws | Melee | 3 | 4+ | 6 | -1 | 2 |
| Beast Snagga klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
| Big choppa | Melee | 5 | 2+ | 7 | -1 | 2 |
| Choppa | Melee | 5 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 |
| Cuttin’ flames | Melee | 3 | 3+ | 4 | -2 | 1 |
| Killsaw | Melee | 3 | 3+ | 12 | -3 | 2 |
| Knucklebustas | Melee | 5 | 2+ | 5 | -1 | 1 |
| Power snappa | Melee | 5 | 2+ | 7 | -1 | 2 |
| Smash hammer | Melee | 3 | 3+ | 6 | -2 | 3 |
| Tankhammer | Melee | 3 | 3+ | 6 | -2 | 3 |
| Drilla | Melee | 2 | 3+ | 12 | -3 | 3 |
| Beastchoppa | Melee | 6 | 2+ | 6 | -1 | 2 |
| Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
| Attack Squig | Melee | 2 | 4+ | 4 | 0 | 1 |
| ’Urty syringe | Melee | 1 | 3+ | 2 | 0 | 1 |
| Weirdboy staff | Melee | 3 | 3+ | 8 | -1 | D3 |
| ’Uge choppa | Melee | 4 | 2+ | 12 | -2 | 2 |
Abilities
Each time this model attacks with a Psychic weapon, until the end of the phase, improve the Attacks, Strength and Damage characteristics of that weapon by 1 for every 5 models in this unit. While this unit contains 10 or more models, those weapons have the [HAZARDOUS] ability.
This model can be attached to the following units: - Boyz - Nobz - Gretchin
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.