VOXROSTER
CodexFactionsOrksBigboss

Bigboss

M6"
T5
SV4+
W5
LD7+
OC1

Composition & Wargear

Bigboss
Equipped Two-handed big choppa

Ranged Weapons

WeaponRangeABSSAPD
Slugga 12"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Two-handed big choppa Melee53+ 7-12

Abilities

Somethin’ to Prove Datasheet

This unit has +1 to charge rolls.

Leader Datasheet

This model can be attached to the following units:  - BOYZ - BREAKA BOYZ - NOBZ

Breakin’ Heads Datasheet

This unit’s melee weapons have [SUSTAINED HITS 1].

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Cleave Core

This ability always takes the form [CLEAVE X]. Each time you gather attack dice for a [CLEAVE] weapon, if you only selected one target for all of that weapon’s attacks, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).  Example: If a *[CLEAVE 1] weapon with an A characteristic of 3 targets one unit containing 16 models, you would gather three additional attack dice for that weapon (for a total of six for that weapon).*