Painboy on Warbike [Legends]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin dakkagun | 18" | 3 | 5+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
| Killsaw | Melee | 2 | 4+ | 12 | -3 | 2 |
| ’Urty syringe | Melee | 1 | 3+ | 2 | 0 | 1 |
Abilities
Each time an attack made by this model with its ’urty syringe scores a Critical Wound against a unit (excluding VEHICLE units), that unit suffers D6 mortal wounds.
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
This model can be attached to the following unit: - NOBZ ON WARBIKES - SKORCHAS - WARBIKERS - WARBUGGIES
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.