VOXROSTER
CodexFactionsOrksBeastboss on Squigosaur

Beastboss on Squigosaur

M10"
T8
SV3+
W8
LD6+
OC3

Composition & Wargear

Beastboss on Squigosaur
Equipped Squigosaur’s jaws

Ranged Weapons

WeaponRangeABSSAPD
Thump gun 18"D35+ 602
Slugga 12"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Squigosaur’s jaws Melee34+ 7-23
Beastchoppa Melee62+ 6-12

Abilities

Thundering Stampede Datasheet

While this model is leading a unit, add 1 to Charge rolls made for that unit.

Single-minded Predator Datasheet

You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ▪ That use is ‑1 CP. ▪ That use does not prevent any uses of that stratagem on other units this phase.

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.