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CodexFactionsOrksLifta Wagon [Legends]

Lifta Wagon [Legends]

M10"
T10
SV3+
W16
LD7+
OC5

Composition & Wargear

Lifta Wagon [Legends]
Equipped Lifta-droppa

Ranged Weapons

WeaponRangeABSSAPD
Lifta-droppa 36"45+ 6-3D6+1
Big shoota 36"35+ 501
Rokkit launcha 24"D35+ 9-23

Melee Weapons

WeaponRangeAWSSAPD
Deff rolla Melee63+ 9-12
Tracks and wheels Melee64+ 801
Grabbin' klaw Melee23+ 8-22
Wreckin' ball Melee14+ 100D6

Abilities

Da Bigger Dey Are, da Better Dey Drop Datasheet

Each time an attack made with this model’s lifta-droppa destroys an enemy model that has the Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.

Damaged: 1-5 Wounds Remaining Ability

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.