Upstart Gretchin [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin dakkagun | 18" | 3 | 5+ | 5 | 0 | 1 |
| Burna | 12" | D6 | N/A | 4 | 0 | 1 |
| Big shoota | 36" | 3 | 5+ | 5 | 0 | 1 |
| Rokkit launcha | 24" | D3 | 5+ | 9 | -2 | 3 |
| ’Eadbanger | 24" | 1 | 4+ | 6 | -3 | 1 |
| Eyez of Mork | 18" | D6 | 5+ | 8 | -3 | 2 |
| Kombi-weapon | 24" | 1 | 5+ | 4 | 0 | 1 |
| Kustom mega-blasta | 24" | 3 | 5+ | 9 | -2 | D6 |
| Kustom mega-slugga | 12" | D3 | 5+ | 8 | -2 | D6 |
| Kustom shoota | 18" | 4 | 5+ | 4 | 0 | 1 |
| Saddlegit weapons | 9" | 1 | 4+ | 3 | 0 | 1 |
| Shoota | 18" | 2 | 5+ | 4 | 0 | 1 |
| Shokk attack gun | 60" | D6+1 | 5+ | 9 | -4 | D6 |
| Snazzgun | 24" | 3 | 5+ | 6 | -1 | 2 |
| Traktor blasta | 36" | 1 | 5+ | 10 | -2 | D6+1 |
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
| Grot blasta | 12" | 1 | 4+ | 3 | 0 | 1 |
| Rokkit pistol | 12" | 1 | 5+ | 9 | -2 | 3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Squig jaws | Melee | 3 | 4+ | 6 | -1 | 2 |
| Beast Snagga klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
| Big choppa | Melee | 5 | 2+ | 7 | -1 | 2 |
| Choppa | Melee | 5 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 |
| Cuttin’ flames | Melee | 3 | 3+ | 4 | -2 | 1 |
| Killsaw | Melee | 3 | 3+ | 12 | -3 | 2 |
| Knucklebustas | Melee | 5 | 2+ | 5 | -1 | 1 |
| Power snappa | Melee | 5 | 2+ | 7 | -1 | 2 |
| Smash hammer | Melee | 3 | 3+ | 6 | -2 | 3 |
| Tankhammer | Melee | 3 | 3+ | 6 | -2 | 3 |
| Drilla | Melee | 2 | 3+ | 12 | -3 | 3 |
| Beastchoppa | Melee | 6 | 2+ | 6 | -1 | 2 |
| Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
| Attack Squig | Melee | 2 | 4+ | 4 | 0 | 1 |
| ’Urty syringe | Melee | 1 | 3+ | 2 | 0 | 1 |
| Weirdboy staff | Melee | 3 | 3+ | 8 | -1 | D3 |
| ’Uge choppa | Melee | 4 | 2+ | 12 | -2 | 2 |
Abilities
While this model is leading a unit, models in that unit have the Infiltrators and Stealth abilities.
This model can be attached to the following units: - Gretchin
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.
During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).