Boyz
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
| Shoota | 18" | 2 | 5+ | 4 | 0 | 1 |
| Big shoota | 36" | 3 | 5+ | 5 | 0 | 1 |
| Rokkit launcha | 24" | D3 | 5+ | 9 | -2 | 3 |
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
| Kombi-weapon | 24" | 1 | 5+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Choppa | Melee | 3 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
| Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 |
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
Abilities
At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.