VOXROSTER
CodexFactionsOrksBoyz

Boyz

Boy
M6"
T5
SV5+
W1
LD7+
OC2
Boss Nob
M6"
T5
SV5+
W2
LD7+
OC2

Composition & Wargear

9-19× Boy
Each model one of: Slugga and choppa / Shoota and close combat weapon
Up to 1 Special Weapons take: Big shoota and close combat weapon (max 2) / Rokkit launcha and close combat weapon (max 2)
Boss Nob

Ranged Weapons

WeaponRangeABSSAPD
Slugga 12"15+ 401
Shoota 18"25+ 401
Big shoota 36"35+ 501
Rokkit launcha 24"D35+ 9-23
Slugga 12"15+ 401
Kombi-weapon 24"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Choppa Melee33+ 4-11
Close combat weapon Melee23+ 401
Big choppa Melee33+ 7-12
Power klaw Melee34+ 9-22

Abilities

Get Da Good Bitz Datasheet

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Bodyguard Datasheet

If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one (but only if one of those is a WARBOSS unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.