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CodexFactionsOrksGhazghkull Thraka

Ghazghkull Thraka

Ghazghkull Thraka
M5"
T6
SV2+
W10
LD6+
OC4
Makari
M5"
T6
SV7+
W1
LD8+
OC1

Composition & Wargear

Ghazghkull Thraka
Equipped Mork’s Roar, Gork’s Klaw
Makari
Equipped Makari’s stabba

Ranged Weapons

WeaponRangeABSSAPD
Mork’s Roar 36"125+ 501

Melee Weapons

WeaponRangeAWSSAPD
Gork’s Klaw - strike Melee62+ 14-34
Gork’s Klaw - sweep Melee122+ 8-22
Makari’s stabba Melee14+ 301

Abilities

Supreme Commander Datasheet

If this unit is in your army, its Ghazghkull Thraka model must be your Warlord.

Prophet of Da Great Waaagh! Datasheet

While this unit is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll and add 1 to the Wound roll and if the Waaagh! is active for your army, a Critical Hit is scored on a successful unmodified Hit roll of 5+.

Ghazghkull’s Waaagh! Banner (Aura) Datasheet

While a friendly ORKS unit is within 12" of Makari, if the Waaagh! is active for your army, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.

Leader Datasheet

This unit can be attached to the following units: - BOYZ - BREAKA BOYZ - MEGANOBZ - NOBZ

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Invulnerable Save (2+*) Datasheet

You cannot re-roll invulnerable saving throws made for this model.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.