VOXROSTER
CodexFactionsOrksMeganobz

Meganobz

M5"
T6
SV2+
W3
LD7+
OC1

Composition & Wargear

2-6× Meganob
Each model one of: Kustom shoota and power klaw / Kombi-weapon and power klaw / Kombi-weapon and killsaw / Kustom shoota and killsaw / Killsaw and power klaw / Twin killsaw

Ranged Weapons

WeaponRangeABSSAPD
Kustom shoota 18"45+ 401
Kombi-weapon 24"15+ 401

Melee Weapons

WeaponRangeAWSSAPD
Power klaw Melee34+ 9-22
Killsaw Melee24+ 12-32
Twin killsaw Melee24+ 12-32

Abilities

Krumpin’ Time Datasheet

While the Waaagh! is active for your army, models in this unit have the Feel No Pain 5+ ability.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.