Big Mek with Shokk Attack Gun
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Shokk attack gun | 60" | D6+1 | 5+ | 9 | -4 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 4 | 3+ | 5 | 0 | 1 |
Abilities
While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks; that unit must take a Battle-shock test.
This model can be attached to the following units: - BOYZ - BREAKA BOYZ - LOOTAS - MEK GUNZ - NOBZ - TANKBUSTAS
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
Once per battle, after rolling to determine how many attacks the bearer’s shokk attack gun makes, you can re-roll that dice.
Designer’s Note: Place a Grot Assistant token next to the bearer, removing it once this ability has been used.