Big Mek in Mega Armour
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Tellyport blasta | 12" | 3 | 5+ | 8 | -1 | 3 |
| Kustom mega-blasta | 24" | 3 | 5+ | 9 | -2 | D6 |
| Kustom shoota | 18" | 4 | 5+ | 4 | 0 | 1 |
| Kombi-weapon | 24" | 1 | 5+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Killsaw | Melee | 3 | 4+ | 12 | -3 | 2 |
| Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
Abilities
While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).
Once per battle, at the end of your Movement phase, one model in the bearer’s unit regains D3 lost wounds. Designer’s Note: Place a Grot Oiler token next to the unit, removing it once this ability has been used.