Warbikers
M12"
T6
SV4+
W4
LD7+
OC2
Composition & Wargear
2-5× Warbiker
Each model
one of:
Warbiker / Slugga / Choppa
1× Boss Nob on Warbike
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin dakkagun | 18" | 3 | 5+ | 5 | 0 | 1 |
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
| Choppa | Melee | 3 | 3+ | 4 | -1 | 1 |
| Big choppa | Melee | 3 | 3+ | 7 | -1 | 2 |
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
Abilities
Drive-by Dakka Datasheet
Each time a model in this unit makes a ranged attack that targets a unit within 9", improve the Armour Penetration characteristic of that attack by 1.
Waaagh! Core
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.