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CodexFactionsOrksGorkanaut

Gorkanaut

M8"
T12
SV3+
W20
LD7+
OC8

Composition & Wargear

Gorkanaut
Choose one Wargear Deffstorm mega-shoota (max 1) / Klaw of Gork (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Deffstorm mega-shoota 36"205+ 6-11
Rokkit launcha 24"D35+ 9-23
Skorcha 12"D6N/A 5-11
Twin big shoota 36"35+ 501

Melee Weapons

WeaponRangeAWSSAPD
Klaw of Gork - strike Melee53+ 18-36
Klaw of Gork - sweep Melee153+ 8-12

Abilities

Clankin’ Forward Datasheet

Each time this model makes a Normal, Advance or Fall Back move, it can move over enemy models (excluding MONSTER and VEHICLE models) and terrain features that are 4" or less in height as if they were not there.

Big an’ Stompy Datasheet

Each time this model makes a melee attack, if the Waaagh! is active for your army, add 1 to the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Damaged: 1-7 Wounds Remaining Ability

While this model has 1-7 wounds remaining, subtract 4 from this model’s Objective Control characteristic, and each time this model makes an attack, subtract 1 from the Hit roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).