Hordeboss [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin dakkagun | 18" | 3 | 5+ | 5 | 0 | 1 |
| Burna | 12" | D6 | N/A | 4 | 0 | 1 |
| Big shoota | 36" | 3 | 5+ | 5 | 0 | 1 |
| Rokkit launcha | 24" | D3 | 5+ | 9 | -2 | 3 |
| ’Eadbanger | 24" | 1 | 4+ | 6 | -3 | 1 |
| Eyez of Mork | 18" | D6 | 5+ | 8 | -3 | 2 |
| Kombi-weapon | 24" | 1 | 5+ | 4 | 0 | 1 |
| Kustom mega-blasta | 24" | 3 | 5+ | 9 | -2 | D6 |
| Kustom mega-slugga | 12" | D3 | 5+ | 8 | -2 | D6 |
| Kustom shoota | 18" | 4 | 5+ | 4 | 0 | 1 |
| Saddlegit weapons | 9" | 1 | 4+ | 3 | 0 | 1 |
| Shoota | 18" | 2 | 5+ | 4 | 0 | 1 |
| Shokk attack gun | 60" | D6+1 | 5+ | 9 | -4 | D6 |
| Snazzgun | 24" | 3 | 5+ | 6 | -1 | 2 |
| Traktor blasta | 36" | 1 | 5+ | 10 | -2 | D6+1 |
| Slugga | 12" | 1 | 5+ | 4 | 0 | 1 |
| Grot blasta | 12" | 1 | 4+ | 3 | 0 | 1 |
| Rokkit pistol | 12" | 1 | 5+ | 9 | -2 | 3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Squig jaws | Melee | 3 | 4+ | 6 | -1 | 2 |
| Beast Snagga klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
| Big choppa | Melee | 5 | 2+ | 7 | -1 | 2 |
| Choppa | Melee | 5 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 4 | 3+ | 4 | 0 | 1 |
| Cuttin’ flames | Melee | 3 | 3+ | 4 | -2 | 1 |
| Killsaw | Melee | 3 | 3+ | 12 | -3 | 2 |
| Knucklebustas | Melee | 5 | 2+ | 5 | -1 | 1 |
| Power snappa | Melee | 5 | 2+ | 7 | -1 | 2 |
| Smash hammer | Melee | 3 | 3+ | 6 | -2 | 3 |
| Tankhammer | Melee | 3 | 3+ | 6 | -2 | 3 |
| Drilla | Melee | 2 | 3+ | 12 | -3 | 3 |
| Beastchoppa | Melee | 6 | 2+ | 6 | -1 | 2 |
| Power klaw | Melee | 4 | 3+ | 9 | -2 | 2 |
| Attack Squig | Melee | 2 | 4+ | 4 | 0 | 1 |
| ’Urty syringe | Melee | 1 | 3+ | 2 | 0 | 1 |
| Weirdboy staff | Melee | 3 | 3+ | 8 | -1 | D3 |
| ’Uge choppa | Melee | 4 | 2+ | 12 | -2 | 2 |
Abilities
Improve this model's Leadership characteristic by 1 for every 5 models in this unit.
This model can be attached to the following units: - Boyz - Nobz
If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.
A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.