VOXROSTER
CodexFactionsOrksUfthak Blackhawk [Legends]

Ufthak Blackhawk [Legends]

M6"
T5
SV4+
W6
LD6+
OC1

Composition & Wargear

Ufthak Blackhawk [Legends]
Equipped Shokk rifle, Princess' jaws, Snazzhammer

Ranged Weapons

WeaponRangeABSSAPD
Shokk rifle 24"14+ 8-2D6+1

Melee Weapons

WeaponRangeAWSSAPD
Princess' jaws Melee24+ 401
Snazzhammer Melee43+ 10-22

Abilities

Tellyporta Tech Datasheet

While this model is leading a unit, models in that unit have the Deep Strike ability.

Gargantsmasha Datasheet

Each time this model makes an attack that targets a *Titanic unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

Leader Datasheet

This model can be attached to the following units: - BOYZ - NOBZ

Waaagh! Core

If your Army Faction is ORKS, once per battle, at the start of your Command phase, you can call a Waaagh!. If you do, until the start of your next Command phase, the Waaagh! is active for your army and: - Units from your army with this ability are eligible to declare a charge in a turn in which they Advanced. - Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability. - Models from your army with this ability have a 5+ invulnerable save.

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.