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CodexFactionsChaos Space MarinesWarpsmith

Warpsmith

M6"
T4
SV2+
W4
LD6+
OC1

Composition & Wargear

Warpsmith
Choose one Wargear Flamer tendril (max 1) / Forge weapon (max 1) / Melta tendril (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Flamer tendril 12"D6N/A 301
Melta tendril 6"12+ 8-4D3
Plasma pistol - standard 12"12+ 7-21
Plasma pistol - supercharge 12"12+ 8-32

Melee Weapons

WeaponRangeAWSSAPD
Forge weapon Melee43+ 6-22
The Murder Blade Melee62+ 8-23

Abilities

Warpsmith Datasheet

While this model is within 3" of one or more friendly Heretic Astartes Vehicle units, this model has the Lone Operative ability.

Master of Mechanisms Datasheet

In your Command phase, select one friendly Heretic Astartes Vehicle model within 3" of this model. That ** Vehicle model regains up to D3 lost wounds and, until the start of your next Command phase, each time that Vehicle** makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per Command phase.

Enrage Machine Spirits Datasheet

At the end of your Movement phase, select one enemy Vehicle unit within 12" of this model. That unit must take a Battle-shock test.

Leader Datasheet

This model can be attached to the following units: Chosen, Havocs, Legionaires

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Melta Core

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.  Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.