VOXROSTER
CodexFactionsChaos Space MarinesAccursed Cultists

Accursed Cultists

Torment
M6"
T4
SV6+
W3
LD7+
OC1
Mutant
M6"
T4
SV6+
W1
LD7+
OC1

Composition & Wargear

3-6× Torment
Equipped Hideous mutations
5-10× Mutant
Equipped Blasphemous appendages

Melee Weapons

WeaponRangeAWSSAPD
Hideous mutations MeleeD6+24+ 5-12
Blasphemous appendages Melee24+ 401
The Murder Blade Melee62+ 8-23

Abilities

Howling Horde Datasheet

In your opponent's Shooting phase, when an enemy unit has shot, if a model from this unit was destroyed as a result of those attacks, this unit can make a surge move of up to D6".

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.