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CodexFactionsChaos Space MarinesLord Discordant on Helstalker

Lord Discordant on Helstalker

M14"
T9
SV2+
W10
LD6+
OC4

Composition & Wargear

Lord Discordant on Helstalker
Choose one Wargear Bladed limbs (max 1) / Impaler chainglaive (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Helstalker autocannon 48"32+ 9-13
Baleflamer 12"D6+3N/A 6-12
Magma cutter 6"23+ 9-4D6
Bolt pistol 12"12+ 401

Melee Weapons

WeaponRangeAWSSAPD
Bladed limbs Melee43+ 6-12
Impaler chainglaive Melee52+ 8-33
Techno-virus injector Melee13+ 3-32
The Murder Blade Melee62+ 8-23

Abilities

Corrupt Machine Spirits Datasheet

At the start of your Shooting phase, select one visible enemy Vehicle unit within 12" of this model and roll one D6: on a 2‑3, that enemy unit suffers D3 mortal wounds; on a 4‑5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.’

Spirit Thief Datasheet

At the start of your Shooting phase, select one visible enemy Vehicle unit. Until the end of the phase, each time a friendly Heretic Astartes model makes an attack that targets that unit, re-roll a Wound roll of 1.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Melta Core

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.  Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.