VOXROSTER
CodexFactionsChaos Space MarinesPlague Marines

Plague Marines

M5"
T6
SV3+
W2
LD6+
OC2

Composition & Wargear

4-9× Plague Marine
Each model one of: bubotic weapons (max 4) / heavy plague weapon (max 4) / Blight launcher (max 2) / boltgun / Plague spewer (max 2) / icon of despair (max 1)
Up to 2 Special weapons take: meltagun (max 2) / Plague belcher (max 2) / plasma gun (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Plague bolt pistol 12"13+ 401
Boltgun 24"23+ 401
Blight launcher 24"D33+ 6-12
Plague spewer 12"D6N/A 5-11
Meltagun 12"13+ 9-4D6
Plague belcher 12"D6N/A 401

Melee Weapons

WeaponRangeAWSSAPD
Power fist Melee33+ 8-22
Plague knives Melee33+ 401
Bubotic weapons Melee43+ 5-21
Heavy plague weapon Melee34+ 8-22
The Murder Blade Melee62+ 8-23

Abilities

Infused with the Blessings of Nurgle Datasheet

In your Shooting phase, each time this unit is selected to shoot, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that unit is Afflicted.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Icon of Despair Datasheet

While an enemy unit is within 6" of the bearer, worsen the Leadership characteristic of models in that unit by 1.