VOXROSTER
CodexFactionsChaos Space MarinesChaos Lord

Chaos Lord

M6"
T4
SV3+
W5
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Plasma pistol - standard 12"12+ 7-21
Plasma pistol - supercharge 12"12+ 8-32

Melee Weapons

WeaponRangeAWSSAPD
Daemon hammer Melee53+ 8-22
Accursed weapon Melee62+ 5-21
Astartes chainblade Melee72+ 4-11
Power fist Melee52+ 8-22
The Murder Blade Melee62+ 8-23

Abilities

Leader Datasheet

This model can be attached to the following units: ■ CHOSEN ■ LEGIONARIES

Chance for Glory Datasheet

Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, improve the Strength, Attacks, Armour Penetration and Damage characteristics of melee weapons equipped by this model by 1.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Lord of Chaos Ability

Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.