VOXROSTER
CodexFactionsChaos Space MarinesChaos Bikers

Chaos Bikers

M12"
T5
SV3+
W3
LD6+
OC2

Composition & Wargear

2-5× Biker
Each model one of: combi-bolter and bolt pistol / combi-bolter and chainsword
Up to 2 Up to two: take: Flamer (max 2) / meltagun (max 2) / plasma gun (max 2) / combi-weapon (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Flamer 12"D6N/A 401
Meltagun 12"13+ 9-4D6
Combi-weapon 24"14+ 401

Melee Weapons

WeaponRangeAWSSAPD
Power fist Melee33+ 8-22
Close combat weapon Melee33+ 401
The Murder Blade Melee62+ 8-23

Abilities

Rapid Assault Datasheet

Each time a model in this unit makes a melee attack, if this unit made a Charge move this turn, improve the Strength characteristic of that attack by 1.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).