VOXROSTER
CodexFactionsChaos Space MarinesRaptors

Raptors

M12"
T4
SV3+
W2
LD6+
OC1

Composition & Wargear

4-9× Raptor
Each model one of: Raptor / plasma pistol (max 4) / heavy melee weapon (max 4) / Mutations (max 2)
Up to 4 2 selections per 5 models take: meltagun (max 2) / plasma gun (max 2) / flamer (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Meltagun 12"13+ 9-4D6

Melee Weapons

WeaponRangeAWSSAPD
Heavy melee weapon Melee33+ 8-22
Mutations Melee43+ 5-21
Close combat weapon Melee33+ 401
The Murder Blade Melee62+ 8-23

Abilities

Fearsome (Aura) Datasheet

While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

Terrifying Assault Datasheet

At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.