VOXROSTER
CodexFactionsChaos Space MarinesRenegade Heavy Weapons Squad [Legends]

Renegade Heavy Weapons Squad [Legends]

M6"
T3
SV5+
W2
LD7+
OC2

Composition & Wargear

Heavy Weapons Team
Equipped Renegade firearm, Close combat weapons
Choose one Heavy weapon Heavy stubber / Heavy bolter / Autocannon / Lascannon / Missile launcher / Mortar

Ranged Weapons

WeaponRangeABSSAPD
Renegade firearm 24"14+ 301
Heavy stubber 36"45+ 401
Heavy bolter 36"35+ 5-12
Autocannon 48"25+ 9-13
Lascannon 48"15+ 12-3D6+1
Missile launcher - frag 48"D65+ 401
Missile launcher - krak 48"15+ 9-2D6
Mortar 48"D65+ 501

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapons Melee24+ 301
The Murder Blade Melee62+ 8-23

Abilities

Covering Fire Datasheet

Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).