Sorcerer on Disc of Tzeentch [Legends]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Combi-bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
| Combi-weapon | 24" | 1 | 2+ | 4 | 0 | 1 |
| Bolt pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
| Plasma pistol - standard | 12" | 1 | 2+ | 7 | -2 | 1 |
| Plasma pistol - supercharge | 12" | 1 | 2+ | 8 | -3 | 2 |
| Infernal Gaze - witchfire | 24" | D6 | 3+ | 5 | -1 | D3 |
| Infernal Gaze - focused witchfire | 24" | D6 | 3+ | 6 | -2 | D3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 |
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 |
| Force weapon | Melee | 4 | 3+ | 6 | -1 | D3 |
| The Murder Blade | Melee | 6 | 2+ | 8 | -2 | 3 |
Abilities
This model can be attached to the following unit: - RUBRIC MARINES
While this model is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.
Once per battle round, after a Hit roll, a Wound roll or a saving throw is made for this model, you can change the result of that roll to a 6.
If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step. Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks. Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost. Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.