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CodexFactionsChaos Space MarinesChaos Lord on Palanquin of Nurgle [Legends]

Chaos Lord on Palanquin of Nurgle [Legends]

M5"
T5
SV3+
W8
LD6+
OC2

Composition & Wargear

Chaos Lord on Palanquin of Nurgle [Legends]
Choose one Wargear Close combat weapon (max 1) / Nurgling's claws and teeth (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"12+ 401
Plasma pistol - standard 12"12+ 7-21
Plasma pistol - supercharge 12"12+ 8-32
Combi-bolter 24"22+ 401
Combi-weapon 24"14+ 401

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee62+ 401
Nurgling's claws and teeth Melee45+ 201
Astartes chainsword Melee72+ 4-11
Accursed weapon Melee62+ 5-21
Power fist Melee52+ 8-22
Paired accursed weapons Melee72+ 4-11
The Murder Blade Melee62+ 8-23

Abilities

Leader Datasheet

This model can be attached to the following unit: ■ CHOSEN ■ LEGIONARIES ■ PLAGUE MARINES

Revolting Regeneration Datasheet

At the start of your Command phase, this model regains up to D3 lost wounds.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Lord of Chaos Ability

Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).