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CodexFactionsChaos Space MarinesChaos Lord on Juggernaut [Legends]

Chaos Lord on Juggernaut [Legends]

M10"
T6
SV2+
W7
LD6+
OC2

Composition & Wargear

Chaos Lord on Juggernaut [Legends]
Choose one Wargear Bladed horn (max 1) / Close combat weapon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"12+ 401
Plasma pistol - standard 12"12+ 7-21
Plasma pistol - supercharge 12"12+ 8-32
Combi-bolter 24"22+ 401
Combi-weapon 24"14+ 401

Melee Weapons

WeaponRangeAWSSAPD
Bladed horn Melee44+ 6-11
Close combat weapon Melee62+ 401
Astartes chainsword Melee72+ 4-11
Accursed weapon Melee62+ 5-21
Power fist Melee52+ 8-22
Paired accursed weapons Melee72+ 4-11
The Murder Blade Melee62+ 8-23

Abilities

Leader Datasheet

This model can be attached to the following unit: ■ CHAOS BIKERS ■ KHORNE BERZERKERS

Bloody Stampede Datasheet

Each time this model’s unit ends a Charge move, select one enemy unit within Engagement Range of this model and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Lord of Chaos Ability

Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).