VOXROSTER
CodexFactionsChaos Space MarinesRubric Marines

Rubric Marines

Rubric Marine
M6"
T4
SV3+
W2
LD7+
OC2
Aspiring Sorcerer
M6"
T4
SV3+
W3
LD6+
OC2

Composition & Wargear

Aspiring Sorcerer
Choose one Wargear Force weapon (max 1) / Malefic Curse (max 1)
4-9× Rubric Marine
Equipped Close combat weapon
Each model one of: Inferno boltgun / Warpflamer / Soulreaper cannon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Malefic Curse 24"33+ 4-31
Inferno bolt pistol 12"13+ 4-11
Warpflame pistol 12"D6N/A 3-11
Inferno boltgun 24"23+ 4-21
Warpflamer 12"D6N/A 4-11
Soulreaper cannon 24"63+ 6-21

Melee Weapons

WeaponRangeAWSSAPD
Force weapon Melee33+ 6-1D3
Close combat weapon Melee23+ 401
The Murder Blade Melee62+ 8-23

Abilities

Bringers of Change Datasheet

Each time a model in this unit makes a ranged attack, re-roll a Wound roll of 1. If the target of that attack is within range of an objective marker you do not control, you can re-roll the Wound roll instead.

Psychic Core

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Icon of Flame Datasheet

Ranged weapons equipped by models in this unit (excluding Characters) have the [Ignores Cover] ability.