VOXROSTER
CodexFactionsChaos Space MarinesCultist Mob

Cultist Mob

M6"
T3
SV6+
W1
LD7+
OC1

Composition & Wargear

Cultist Champion
Choose one Pistol Bolt pistol / Autopistol
9-19× Cultist w/ autopistol and brutal assault weapon
Equipped Autopistol

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"14+ 401
Autopistol 12"14+ 301

Melee Weapons

WeaponRangeAWSSAPD
The Murder Blade Melee62+ 8-23

Abilities

For the Dark Gods Datasheet

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.