VOXROSTER
CodexFactionsChaos Space MarinesMasters of the Maelstrom

Masters of the Maelstrom

Garreon the Corpsemaster
M6"
T4
SV3+
W4
LD6+
OC1
Captain Sargotta
M6"
T3
SV4+
W3
LD6+
OC1

Composition & Wargear

Garreon the Corpsemaster
Equipped Absolver bolt pistol, Reductor array
Garlon Souleater
Equipped Mind Wrench, Force stave
Katar Garrix
Equipped Axe of Ending, Bolt pistol
Captain Sargotta
Equipped Power sabre, Laspistol
The Enforcer
Equipped Londaxi maimer, Bionic gauntlet

Ranged Weapons

WeaponRangeABSSAPD
Absolver bolt pistol 18"13+ 5-12
Mind Wrench 12"12+ 6-2D6+1
Bolt pistol 12"13+ 4-11
Laspistol 12"13+ 4-11
Londaxi maimer 18"33+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Reductor array Melee63+ 4-21
Force stave Melee42+ 6-22
Axe of Ending Melee62+ 6-22
Power sabre Melee43+ 4-21
Bionic gauntlet Melee12+ 6-22

Abilities

Fleet Command Datasheet

After both players have deployed their armies, if this unit is on the battlefield (or any Transport it is embarked within is on the battlefield) select up to three Heretic Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Plunder Datasheet

Once per battle, after this unit ends a Normal move, you can select one visible enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3+1 mortal wounds.

Masters of the Maelstrom Datasheet

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly. - Chosen, Legionaries, Red Corsairs Raiders

This unit cannot join an Attached unit, and only Huron Blackheart can join a unit this unit has joined.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Choice Samples Datasheet

While this unit's Garreon the Corpsemaster model is on the battlefield, in your Command phase, select one of the following: you can return one destroyed model (excluding Character models) to this unit, or, if one or more Heretic Astartes Infantry units from your army are below Starting Strength and within 3" of this unit, you gain 1CP.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Psychic Core

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).