VOXROSTER
CodexFactionsChaos Space MarinesWarp Talons

Warp Talons

M12"
T4
SV3+
W2
LD6+
OC1

Composition & Wargear

5-10× Warp Talon Champion
Equipped Warp claws
Each model one of: Warp Talon Champion (max 1) / Warp Talon (max 9)

Melee Weapons

WeaponRangeAWSSAPD
Warp claws Melee43+ 5-21
The Murder Blade Melee62+ 8-23

Abilities

Warp Strike Datasheet

At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.