VOXROSTER
CodexFactionsChaos Space MarinesHeretic Astartes Daemon Prince with wings

Heretic Astartes Daemon Prince with wings

M12"
T9
SV2+
W10
LD6+
OC3

Composition & Wargear

Heretic Astartes Daemon Prince with wings
Choose one Wargear Hellforged weapons (max 1) / Infernal cannon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Infernal cannon 24"32+ 5-12

Melee Weapons

WeaponRangeAWSSAPD
Hellforged weapons - strike Melee62+ 8-23
Hellforged weapons - sweep Melee142+ 601
The Murder Blade Melee62+ 8-23

Abilities

Flying Horror Datasheet

Each time this model ends a Normal or Advance move, select one enemy unit it moved over during that move. That unit must take a Battle-shock test.

Daemonic Destruction Datasheet

Each time this model ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each of this model’s remaining wounds: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]