VOXROSTER
CodexFactionsChaos Space MarinesChaos Land Raider

Chaos Land Raider

M10"
T12
SV2+
W16
LD6+
OC5

Composition & Wargear

Chaos Land Raider
Choose one Wargear Armoured tracks (max 1) / Soulshatter lascannon (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Soulshatter lascannon 48"23+ 12-3D6+1
Combi-weapon 24"14+ 401
Havoc launcher 48"D63+ 501
Twin heavy bolter 36"33+ 5-12

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 801
The Murder Blade Melee62+ 8-23

Abilities

Assault Ramp Datasheet

Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-5 wounds remaining Ability

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]