Chaos Spawn
M8"
T5
SV4+
W4
LD7+
OC0
Composition & Wargear
2× Chaos Spawn
Equipped Hideous Mutations
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Hideous Mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
| The Murder Blade | Melee | 6 | 2+ | 8 | -2 | 3 |
Abilities
Mind-breaking Mutations (Aura) Datasheet
While an enemy unit (excluding VEHICLES) is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.
Feel No Pain Core
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
Dark Pacts Core
If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]