Sorcerer on Palanquin of Nurgle [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Combi-bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
| Combi-weapon | 24" | 1 | 4+ | 4 | 0 | 1 |
| Bolt pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
| Plasma pistol - standard | 12" | 1 | 2+ | 7 | -2 | 1 |
| Plasma pistol - supercharge | 12" | 1 | 2+ | 8 | -3 | 2 |
| Infernal Gaze - witchfire | 24" | D6 | 3+ | 5 | -1 | D3 |
| Infernal Gaze - focused witchfire | 24" | D6 | 3+ | 6 | -2 | D3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nurgling's claws and teeth | Melee | 4 | 5+ | 2 | 0 | 1 |
| Accursed weapon | Melee | 6 | 2+ | 5 | -2 | 1 |
| Power fist | Melee | 5 | 2+ | 8 | -2 | 2 |
| Astartes chainsword | Melee | 5 | 3+ | 4 | -1 | 1 |
| Force weapon | Melee | 4 | 3+ | 6 | -1 | D3 |
| The Murder Blade | Melee | 6 | 2+ | 8 | -2 | 3 |
Abilities
This model can be attached to the following unit: ■ PLAGUE MARINES
While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.
If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: - All of that model’s [EXTRA ATTACKS] weapons. - One of that model’s other melee weapons, if possible.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target. Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step. Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).