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CodexFactionsChaos Space MarinesSorcerer on Palanquin of Nurgle [Legends]

Sorcerer on Palanquin of Nurgle [Legends]

M5"
T5
SV3+
W7
LD6+
OC2

Composition & Wargear

Sorcerer on Palanquin of Nurgle [Legends]
Equipped Nurgling's claws and teeth

Ranged Weapons

WeaponRangeABSSAPD
Combi-bolter 24"22+ 401
Combi-weapon 24"14+ 401
Bolt pistol 12"12+ 401
Plasma pistol - standard 12"12+ 7-21
Plasma pistol - supercharge 12"12+ 8-32
Infernal Gaze - witchfire 24"D63+ 5-1D3
Infernal Gaze - focused witchfire 24"D63+ 6-2D3

Melee Weapons

WeaponRangeAWSSAPD
Nurgling's claws and teeth Melee45+ 201
Accursed weapon Melee62+ 5-21
Power fist Melee52+ 8-22
Astartes chainsword Melee53+ 4-11
Force weapon Melee43+ 6-1D3
The Murder Blade Melee62+ 8-23

Abilities

Leader Datasheet

This model can be attached to the following unit: ■ PLAGUE MARINES

Gift of Poxes (Psychic) Datasheet

While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

Feculent Despair (Aura, Psychic) Datasheet

While an enemy unit is within 6" of this model, each time that unit takes a Battle-shock test, subtract 1 from that test.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).