VOXROSTER
CodexFactionsChaos Space MarinesChaos Terminator Squad

Chaos Terminator Squad

M5"
T5
SV2+
W3
LD6+
OC1

Composition & Wargear

4-9× Accursed weapon and combi-bolter
Each model one of: Accursed weapon and combi-bolter / Accursed weapon and combi-weapon / Power fist and combi-weapon (max 6) / Chainfist and combi-bolter (max 2) / Heavy weapon (max 2) / Power fist and combi-bolter (max 6) / Chainfist and combi-weapon (max 2) / Paired accursed weapons (max 2)
Terminator Champion

Ranged Weapons

WeaponRangeABSSAPD
Combi-weapon 24"14+ 401
Heavy flamer 12"D6N/A 5-11
Reaper autocannon 36"43+ 7-11

Melee Weapons

WeaponRangeAWSSAPD
Power fist Melee33+ 8-22
Paired accursed weapons Melee53+ 5-21
The Murder Blade Melee62+ 8-23

Abilities

Despoilers Datasheet

Each time this unit makes a Dark Pact, until the end of the phase, each time a model in this unit makes an attack, you can re-roll the Hit roll.

Dark Pacts Core

If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).