VOXROSTER
CodexFactionsAstra MilitarumValdor [Legends]

Valdor [Legends]

M9"
T13
SV2+
W20
LD7+
OC8

Composition & Wargear

Valdor [Legends]
Equipped Valdor neutron laser

Ranged Weapons

WeaponRangeABSSAPD
Valdor neutron laser 48"24+ 16-4D6+1
Heavy stubber 36"34+ 401
Storm bolter 24"24+ 401
Autocannon 48"24+ 9-13
Heavy bolter 36"34+ 5-12
Heavy flamer 12"D6N/A 5-11
Lascannon 48"14+ 12-3D6+1
Hunter-killer missile 48"14+ 14-3D6

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 801

Abilities

Power Overload Datasheet

Each time this model makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Damage roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-7 Wounds Remaining Ability

While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.