Ogryn Bodyguard
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Ripper gun | 18" | 3 | 4+ | 5 | -1 | 2 |
| Grenadier gauntlet | 18" | D6 | 4+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 4 | 3+ | 6 | 0 | 1 |
| Huge knife | Melee | 6 | 3+ | 8 | -1 | 2 |
| Bullgryn maul | Melee | 5 | 3+ | 7 | -1 | 2 |
| Ripper gun | Melee | 4 | 3+ | 6 | -1 | 1 |
Abilities
At the start of the Declare Battle Formations step, this model must join one Command Squad unit from your army (a Command Squad cannot have more than one Loyal Protector model joined to it). This model then counts as part of that Command Squad for the rest of the battle, and its Starting Strength is increased accordingly. If it is not possible to join this model to a Command Squad, it does not take part in the battle and counts as having been destroyed.
While this model is joined to a unit, it can embark within any Transport that unit can embark within, and takes up the space of 3 models.
This model cannot be selected as your WARLORD and cannot be given Enhancements
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.
While one or more Officer models are in the same unit as this model, those Officer models have the Feel No Pain 4+ ability
The bearer has a Wounds characteristic of 7.