VOXROSTER
CodexFactionsAstra MilitarumHeavy Mortar Team [Legends]

Heavy Mortar Team [Legends]

M4"
T5
SV3+
W4
LD7+
OC2

Composition & Wargear

Heavy Mortar Team [Legends]
Equipped Heavy mortar

Ranged Weapons

WeaponRangeABSSAPD
Heavy mortar 48"D65+ 6-12

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapons Melee34+ 301

Abilities

Rearm, Reload, Fire Datasheet

While this model is being affected by an Order, provided it Remained Stationary this turn, ranged weapons equipped by this model have the [SUSTAINED HITS 1] ability

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).