VOXROSTER
CodexFactionsAstra MilitarumMinotaur [Legends]

Minotaur [Legends]

M10"
T11
SV2+
W18
LD7+
OC5

Composition & Wargear

Minotaur [Legends]
Equipped Minotaur twin earthshaker cannon

Ranged Weapons

WeaponRangeABSSAPD
Minotaur twin earthshaker cannon 240"D6+34+ 8-22

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee34+ 601

Abilities

Armoured Frontis Datasheet

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-6 Wounds Remaining Ability

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.